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Wings of Wishes

  • CLOUD

    • Controllable with the left joystick.

      • Max speed, acceleration, and deceleration are customizable in the editor​.

    • Blow wind with the right joystick.

    • Blowing wind redirects objects such as the Plane or Missiles.​

      • Its Force for every pushable objects is customizable in the editor.​​

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  • PLANE​​​

    • Falls with Gravity.

      • Max force, and acceleration are customizable in the editor.​

    • Listen to external forces (Vectors) to move.

    • Friction : its horizontal movements are constantly diminished

      • Friction strength is customizable in the editor.​

    • Game returns to previous checkpoint if it hits a wall or missile.

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  • Canons & Missiles

    • Canons fire missiles regularily.

      • Shot delay, and Missiles' direction are customizable in the editor.​

    • Canon can be destroyed by Missiles.

    • Canons can open one or multiple secret passages, when destroyed.​

      • The secret passage(s) are customizable in the editor.

    • Missiles can be redirected by the Cloud's or gale's wind.

    • Restart the game to previous checkpoint when it hits the Plane.

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  • GALE

    • Redirects objects, such as the Plane or Missiles​.

      • Its Force for every pushable objects is customizable in the editor.

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  • RESPAWN SYSTEM​​

    • Any number of Checkpoints can be added inside a level. â€‹

    • Checkpoints register every Canon's states (destroyed or intact) once activated.

    • Checkpoints hold respawn position for the Cloud and Paper.

      • Cloud's and Plane's respawn position for every checkpoint is​ customizable in the editor.​

    • When Plane crashes, a Respawn occurs :

      • Cloud and Plane returns to their respective position.

      • Every Canons returns to their respective states (destroyed or intact) when the checkpoint was activated.

      • Every Missiles are destroyed.

MY WORK

© 2015 by Olivier Reid.
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Phone

Cell :
514-428-7416

Home :
450-699-6709

Email
ld.olivier.reid@gmail.com

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