They're coming for us
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AVATAR
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Detects collisions with Raycasts.
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Moves horizontally with the left joystick.
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Max speed, acceleration and deceleration are customizable in the editor.​
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Gravity is constantly pushing it down.
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Max force, and acceleration are customizable in the editor.
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Detects if it is grounded.
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Jumps if grounded with the A Button (X360 controller).
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Jump strength is customizable in the editor.
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Throw Companion if he has it.
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Throws Companion left with the X Button X Button (X360 controller).​
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Throws Companion right with the B Button (X360 controller).
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Throw strength, and direction are customizable in the editor.
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Recall Companion with the Y Button (X360 controller).
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Companion disappear and Avatar can use Throw again.​
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Catapult Jump if he has companion by holding X Button/B Button (X360 controller).
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Avatar jumps high, but his horizontal movement is greatly damped​.
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Catapult strength, and horizontal movement's dampening ratio are customizable in the editor.​
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COMPANION
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Detects collisions with Raycasts.​
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Gravity is constantly pushing it down.
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Its horizontal speed are constantly damped.
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Activates switches when it collides with them.
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Deactivate switches when recalled from inside a switch.
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Returns to Avatar after a delay if it misses a switch.
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Return delay is customizable in the editor.​
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FOG
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Moves constantly.​
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Can move horizontally, or vertically.​
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Its speed is customizable in the editor.
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Makes a Respawn when it hits Avatar :
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Avatar and Fog returns to their respective position.​
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Triggers a sound effect when it enters the screen.
- Volume gradually reduces to 0.
- A delay after the sound is inaudible prevents the sound from overlapping.​
- Volume decreasing speed, and Delay are customizable in the editor.
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SWITCHES
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Activated when Companion hits it :
- ​Makes platforms move.
- Makes platforms appear/disappear.
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Deactivate when Companion is returned :​
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Makes platforms stop moving.​
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Makes platform appear/disappear.
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SAFE ZONES
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Works as Checkpoints when Avatar enters it.​
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Register Fog's position.
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Its Doors blocks Fog when closed.
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Its Doors let Fog move through when opened.
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Its Doors automatically opens when Avatar is near them.
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Its Doors automatically closes when Avatar exits Safe Zone.
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WATER​
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Dampen Avatar movement, and Jump strength.
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Movement and Jump strength dampening ratio are independently customizable in the editor.​
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Disable the use of Catapult Jump.​
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