Other
PARTICLE INTEGRATION
It was my job to integrate all the particles effect that are triggered at some point in the game. Here is the list of my work :
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Singes (apes)
Stars burst out of the singe (ape) when the player gets it (touches it).
Confetti bursts out of his cymbals

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Dust : Footsteps
Dusts appears for each steps the player does.
Dust is stronger in backstage (bool).

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Dust : Slide (one hand)
Dusts appears on the wall when the player slides. The avatar initially slides with one hand.
Dusts is stronger in backstage areas.

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Dust : Slide (both hands)
Slide quickly transit from 1 hand to 2 hands. Dust from the second hand are added.
Dust is stronger in backstage areas.

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Respawn
Stars bursts out from the respawn box when it disappears.


LETHAL OBJECTS
Lethal Objects kill the player when he touches its lethal part.

They kill when the spikes are out. There's 2 types of spikes :
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Fixed : always unsheathed.
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Pattern : the level designer can tweak timers and speed values to create his own patterns.
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Spikes
There's 3 types of Big Saw :
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Fixed : they do not move
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Pendulum : they move like pendulums
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Full Rotation : like a pendulum, but does a full 360 degree.
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Big Saw


Simple saw attached to the ground or on walls.
There's 2 different type :
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Fixed : does not move
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Movable : follows a path
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Saw