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R.S.P.G.
To enter a level, the player has to use its specific elevator inside the hub.
The triggers used by the level designers for various situations, such as moving the camera, opening doors or moving objects.
The "Bridgeman" is one of the 2 enemies in the game. He shoots tomatoes, and forms a bridges if the player wall-jumps on his stilts
The checkpoints respawns the avatarat their location if it dies.
Lethal objects & particles integration
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MY WORK
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